Jan 15, 2015

Animusic - Resonant Chamber


This piece of art is a delicacy for the visual and audio junkies. Animusic is the name of the company/people that make these videos but it might as well be a genre name coined by them. It is beautifully synchronized because the animation is made to follow whatever note is being played, as opposed to the other way around.

Jan 8, 2015

History of the Buttfucked Joggers


This bullshit is a "thing" now. What the flying fuck?

Try to spot the reasonable arrangemente of clothing attire.
Hint: It's somewhere off-camera, laughing at these assholes.

Jan 5, 2015

NECA Batman – 7″ Action Figure – 1989 Video Game Appearance


I ordered this in the blink of an eye for my birthday because 1) it's a 1989 Batman and 2) it's related to my favorite Batman video game. Everything about the NES version of Tim Burton's Batman film is astonishing, the slightest things just made me stand in awe back then. Things like the barely-noticeable cape movement when resuming from crouching position, to the concept of wall jumps were second place when on top if it all was the catchiest piece of 8-bit music I've had the pleasure to let my ears sweat to.

Here's a video of the Level 1, which showcases everything I've just mentioned:



The color palette used in the few cut scenes as well as the game itself are tastefully carried over to the NECA Batman figure, which is a direct mold from the real life counterpart, including Michael Keaton's likeness. I took the liberty to play with the saturation, so the end result is almost nothing like the figure's original color (shown at the end of this post). It's safe to say that even as a die-hard fan, I prefer this to the original action figures released alongside the movie in 1989, whose entire run consisted of 3 characters, Batman, The Joker and Bob the Goon (Penguin, Riddler, Robin as well as others were re-released from earlier non-movie related runs).







Dec 11, 2014

El Power Ranger Moderno (?)


Ranger 1 - Poder de barba asquerosa

Ranger 2 - Poder de ponerme una puta camisilla para toda ocasión

Ranger 3 - Poder de "partidura" de embuste... no, no, espera...

Ranger 3 (v.2) - Poder de recorte de lesbiana Europea

Ranger 4 - Poder de masturbarme todas las noches mirándome en el espejo

Ranger 5 - Poder de treparme las bolas hasta el ombligo

FORMEN EL MEGAZORD--...oh,
FORMEN EL HUELEBICHO MODERNO!

Oct 5, 2014

Some old sketches



So the other day I did some cleaning and found my good ol' plastic container of "Things I Should Throw Away But I Don't Want To, Yet". In it, some notebooks from my high school years (these can be anywhere from 2000-2003), and I suddenly remembered I would draw inane crap during classes so I figured "hey, I might throw these out next time I clean, so might as well keep whatever's worth scavenging".

I tried to clean them up a bit before saving them, but some are so old and faint (pencil, nonetheless) that the result is sketchy at best. No, that wasn't a pun, fuckwit. So, like the title implies, here are "Some old sketches". Keep in mind they're not remotely good, this post has more of an "archive" purpose.


Sep 20, 2014

Brothers - A Tale of Two Sons


Just finished Brothers - A Tale of Two Sons, it's a very well-made game. It was launched back in 2013 via Xbox Live Arcade, subsequently on Windows and Playstation 3.


The simple mechanics take almost no time to learn, keyboard use is supported but a gamepad is strongly recommended since you're in control each brother individually at the same time. They both have one button to interact with the environment or each other and an analog stick assigned, that's it. The approach of substituting a real language for small undecipherable phrases with body gestures tell a more compelling story than anything I've seen in video games in a long time.


The world has an odd mix between what we perceive as the real world, accompanied with fantasy characters mostly inspired by Greek mythology such as Arachne, Giants and Griffins. Accompanying the amazing narrative are gorgeous visuals (aided by the Unreal Engine 3) as you can see both in the trailer and pictures, the game is supposedly 3 hours long but it felt more than that because there is a lot to look at along the way, it also helped that I didn't play it all the way through in one sitting. That being said, there were many times I wished the adventure was longer, the world was bigger, the backstory for this reality explored much more, but it is what it is, and it is beautiful.







It has its slow moments, but it builds up to an amazing adventure on a scale that I never expected from an "indie" game.

8/10

Sep 14, 2014

Late Happy 9/11 Post


For those that follow me on Facebook, I had completely forgotten about 9/11 up until September 9th and even then I had to come up with a concept that wasn't lackluster but not too overly complicated because my time was very limited because of my shift and the overtimes so I had maybe about 4 hours to put it together (1 on the 9th, 2 on the 10th and about 45 minutes in the 11th itself) and managed to come up with this:



I wanted it all to be pixelated but drawing the towers from scratch would be time consuming and I went video/screenshot hunting for anyone that had built the Twin Towers in Minecraft.

The quality of Samurai Shodown's Houmaru was thanks to having, by chance, my M.A.M.E. emulator handy and grabbing screenshots from the iconic (at least to me) game introduction. I remember him slicing up two lamp posts being one of my favorite things ever, second only to Super Street Fighter II's Ryu hadouken intro sequence. So the concept was there, but the art was going to suffer because I wanted to post SOMETHING on 9/11. In the end, I wasn't satisfied but I bowed to set things right by fixing what I could AND making it animated.


(Bigger version)

Sep 8, 2014

Photoshop - The Struggles


It seems I'm my own best subject to work on. All humour aside, this actually speaks volumes of how I've basically been living day in day out since my "episode" in January 2014. Interpret it how you will. And yeah, I never could get the hand on the shoulder to look convincing enough, but it ain't easy when you're rushing something before the muse runs out as well as shooting everything by yourself.