Sep 20, 2014

Brothers - A Tale of Two Sons


Just finished Brothers - A Tale of Two Sons, it's a very well-made game. It was launched back in 2013 via Xbox Live Arcade, subsequently on Windows and Playstation 3.


The simple mechanics take almost no time to learn, keyboard use is supported but a gamepad is strongly recommended since you're in control each brother individually at the same time. They both have one button to interact with the environment or each other and an analog stick assigned, that's it. The approach of substituting a real language for small undecipherable phrases with body gestures tell a more compelling story than anything I've seen in video games in a long time.


The world has an odd mix between what we perceive as the real world, accompanied with fantasy characters mostly inspired by Greek mythology such as Arachne, Giants and Griffins. Accompanying the amazing narrative are gorgeous visuals (aided by the Unreal Engine 3) as you can see both in the trailer and pictures, the game is supposedly 3 hours long but it felt more than that because there is a lot to look at along the way, it also helped that I didn't play it all the way through in one sitting. That being said, there were many times I wished the adventure was longer, the world was bigger, the backstory for this reality explored much more, but it is what it is, and it is beautiful.







It has its slow moments, but it builds up to an amazing adventure on a scale that I never expected from an "indie" game.

8/10

Sep 14, 2014

Late Happy 9/11 Post


For those that follow me on Facebook, I had completely forgotten about 9/11 up until September 9th and even then I had to come up with a concept that wasn't lackluster but not too overly complicated because my time was very limited because of my shift and the overtimes so I had maybe about 4 hours to put it together (1 on the 9th, 2 on the 10th and about 45 minutes in the 11th itself) and managed to come up with this:



I wanted it all to be pixelated but drawing the towers from scratch would be time consuming and I went video/screenshot hunting for anyone that had built the Twin Towers in Minecraft.

The quality of Samurai Shodown's Houmaru was thanks to having, by chance, my M.A.M.E. emulator handy and grabbing screenshots from the iconic (at least to me) game introduction. I remember him slicing up two lamp posts being one of my favorite things ever, second only to Super Street Fighter II's Ryu hadouken intro sequence. So the concept was there, but the art was going to suffer because I wanted to post SOMETHING on 9/11. In the end, I wasn't satisfied but I bowed to set things right by fixing what I could AND making it animated.


(Bigger version)

Sep 8, 2014

Photoshop - The Struggles


It seems I'm my own best subject to work on. All humour aside, this actually speaks volumes of how I've basically been living day in day out since my "episode" in January 2014. Interpret it how you will. And yeah, I never could get the hand on the shoulder to look convincing enough, but it ain't easy when you're rushing something before the muse runs out as well as shooting everything by yourself.